This isn't really a news site, but I date everything anyways
so folks can tell how slowly I update stuff around here.
|March 8, 2000|
I also managed to scrounge up a "classic" Myth version of the below
mentioned light-versus-dark plugin. Unit balance probably sucks, but
that's not why I made it. I made it because I wanted to. ;)
It's only about 300k. Have yerself a merrry little time.
|October 11, 1999|
Jumping on the WW2 bandwagon, mostly. With the release of the 'Mythical
Solos' stuff, I got the idea to convert some of the single player missions
to multiplayer netmaps. Not ground-breaking, no, but I do hope it turns
out to be fun.
I have two maps that I've converted.. The Great Library and Redemption.
I've tried to keep the spirit of the single player maps, while balancing
it so it's fun for both sides. The meshes are heavily scripted, and don't
offer any standard netgame goals. Rather, win/loss is determined by
the completion of goals (the same goals in the single player map, to
This is a first release.. beta. :) I need the unit selection tested, as
well as the scripting. I've done my own testing with my PC and Mac, and
it runs well, but I doubt I've caught everything.
This is a very small plugin, as well.. just under 300k. So you have NO
reason not to download it. Oh. And VIEW THE README. That is all. :)
Give 'er a download, and help me out, won't you?
|September 15th, 1999|
Bored, I went off and made meself another map. This time, it's fer golf.
Whee! Nothing more fun than blasting balls around the map with volitaile
explosives. Just don't piss off the peasants..
Since I'm lazy, I haven't made the map it's own page yet. So you just get
this link. Consider this a beta release, as well.. check for problems with
balls getting stuck, or other glitches if/when you play with this.
Give 'er a download, eh?
|August 29th, 1999|
The World's Worst Map is finally done! Actually, nothing's changed
on it, really, since the last beta, but I have done some "invisible" fixes that
should make it about as close to finished as it needs to be. Basically, the only
way you're gonna see a new version is if some big problem appears.
Read all about it, and maybe even download
it, if you want.
|July 25th, 1999|
I added a somewhat brief discussion on matching colormap features with
the displacement map, prompted by the availability of a resource on
Read all about it, if you're so inclined.